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Borland C++ V5.02
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GDIPAL.PAK
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GLOBALS.H
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C/C++ Source or Header
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1997-05-06
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9KB
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241 lines
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (C) 1993-1995 Microsoft Corporation. All Rights Reserved.
//
// PURPOSE:
// Contains declarations for all globally scoped names in the program.
//
//-------------------------------------------------------------------------
// Product identifier string defines
// **TODO** Change these strings to the name of your application.
#define APPNAME GDIPal
#define ICONFILE GDIPal.ICO
#define SZAPPNAME "GDIPal"
#define SZDESCRIPTION "GDI Palette Example Application"
#define SZABOUT "About GDI Palette"
#define SZVERSION "Version 4.0"
//-------------------------------------------------------------------------
// Functions for handling main window messages. The message-dispatching
// mechanism expects all message-handling functions to have the following
// prototype:
//
// LRESULT FunctionName(HWND, UINT, WPARAM, LPARAM);
// **TODO** Add message-handling function prototypes here. Be sure to
// add the function names to the main window message table in
// gdipal.c.
LRESULT MsgCommand (HWND, UINT, WPARAM, LPARAM); // gdipal.c
LRESULT MsgDestroy (HWND, UINT, WPARAM, LPARAM);
LRESULT MsgCreate (HWND, UINT, WPARAM, LPARAM);
LRESULT MsgSize (HWND, UINT, WPARAM, LPARAM);
LRESULT MsgPaletteChanged (HWND, UINT, WPARAM, LPARAM);
LRESULT MsgQueryNewPalette (HWND, UINT, WPARAM, LPARAM);
LRESULT MsgNotify (HWND, UINT, WPARAM, LPARAM); // toolbar.c
LRESULT MsgTimer (HWND, UINT, WPARAM, LPARAM); // statbar.c
LRESULT MsgMenuSelect (HWND, UINT, WPARAM, LPARAM);
//-------------------------------------------------------------------------
// Functions for handling main window commands--ie. functions for
// processing WM_COMMAND messages based on the wParam value.
// The message-dispatching mechanism expects all command-handling
// functions to have the following prototype:
//
// LRESULT FunctionName(HWND, WORD, WORD, HWND);
// **TODO** Add message-handling function prototypes here. Be sure to
// add the function names to the main window command table in
// gdipal.c.
LRESULT CmdFileNew (HWND, WORD, WORD, HWND); // gdipal.c
LRESULT CmdRefresh (HWND, WORD, WORD, HWND);
LRESULT CmdExit (HWND, WORD, WORD, HWND);
LRESULT CmdAbout (HWND, WORD, WORD, HWND); // about.c
LRESULT CmdInfo (HWND, WORD, WORD, HWND); // infodlg.c
LRESULT CmdDrawMode (HWND, WORD, WORD, HWND); // client.c
LRESULT CmdFill (HWND, WORD, WORD, HWND);
LRESULT CmdCreatePen (HWND, WORD, WORD, HWND);
LRESULT CmdCreateBrush(HWND, WORD, WORD, HWND);
//-------------------------------------------------------------------------
// Global function prototypes.
// **TODO** Add global function prototypes here.
BOOL InitApplication(HINSTANCE, int);
BOOL CenterWindow(HWND, HWND);
HWND CreateClientWindow(HWND);
VOID ClientNewDrawing(VOID);
// Callback functions. These are called by Windows.
// **TODO** Add new callback function prototypes here.
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK ClientWndProc(HWND, UINT, WPARAM, LPARAM);
//-------------------------------------------------------------------------
// Command ID definitions. These definitions are used to associate menu
// items with commands.
// **TODO** Add IDs for all menu commands here. Be sure that the IDs you
// add are also added to the main window command table in gdipal.c
// and the menu statements in the resource file.
// File menu
#define IDM_FILEMENU 1000
#define IDM_FILENEW 1001
#define IDM_FILEOPEN 1002
#define IDM_FILESAVE 1003
#define IDM_FILESAVEAS 1004
#define IDM_FILECLOSE 1005
#define IDM_FILEPRINT 1006
#define IDM_FILEPAGESU 1007
#define IDM_FILEPRINTSU 1008
#define IDM_EXIT 1009
// Info menu
#define IDM_INFO 1050
// Edit menu
#define IDM_EDITMENU 1100
#define IDM_EDITUNDO 1101
#define IDM_EDITCUT 1102
#define IDM_EDITCOPY 1103
#define IDM_EDITPASTE 1104
#define IDM_EDITCLEAR 1105
// Draw menu
#define IDM_DRAWMENU 1200
#define IDM_PIXEL 1201
#define IDM_LINE 1202
#define IDM_RECT 1203
#define IDM_ELLIPSE 1204
#define IDM_BEZIER 1205
#define IDM_FILL 1206
#define IDM_NOFILL 1207
#define IDM_CREATEPEN 1208
#define IDM_CREATEBRUSH 1209
#define IDM_REFRESH 1210
// Help menu
#define IDM_HELPMENU 1300
#define IDM_ABOUT 1301
//-------------------------------------------------------------------------
// String Table ID definitions.
#define IDS_APPNAME 1
#define IDS_DESCRIPTION 2
//-------------------------------------------------------------------------
// About dialog defines.
#define IDD_VERFIRST 100
#define IDD_VERLAST 104
//-------------------------------------------------------------------------
// Global variable declarations.
extern HINSTANCE hInst; // The current instance handle
extern char szAppName[]; // The name of this application
extern char szTitle[]; // The title bar text
extern HWND hWndClient; // The Client window
// palette-related globals
extern HPALETTE hPalette; // App's logical palette
extern BOOL bPalDevice; // palette device flag
// **TODO** For NON-MDI applications, uncomment line 1 below and comment
// line 2. For MDI applications, uncomment line 2 below, comment
// line 1, and then define hwndMDIClient as a global variable in
// INIT.C
#define hwndMDIClient NULL /* (1) Stub for NON-MDI applications. */
// extern HWND hwndMDIClient; /* (2) For MDI applications. */
//-------------------------------------------------------------------------
// Message and command dispatch infrastructure. The following type
// definitions and functions are used by the message and command dispatching
// mechanism and do not need to be changed.
// Function pointer prototype for message handling functions.
typedef LRESULT (*PFNMSG)(HWND, UINT, WPARAM, LPARAM);
// Function pointer prototype for command handling functions.
typedef LRESULT (*PFNCMD)(HWND, WORD, WORD, HWND);
// Enumerated type used to determine which default window procedure
// should be called by the message- and command-dispatching mechanism
// if a message or command is not handled explicitly.
typedef enum
{
edwpNone, // Do not call any default procedure.
edwpWindow, // Call DefWindowProc.
edwpDialog, // Call DefDlgProc (This should be used only for
// custom dialogs - standard dialog use edwpNone).
edwpMDIChild, // Call DefMDIChildProc.
edwpMDIFrame // Call DefFrameProc.
} EDWP; // Enumeration for Default Window Procedures
// This structure maps messages to message handling functions.
typedef struct _MSD
{
UINT uMessage;
PFNMSG pfnmsg;
} MSD; // MeSsage Dispatch structure
// This structure contains all of the information that a window
// procedure passes to DispMessage in order to define the message
// dispatching behavior for the window.
typedef struct _MSDI
{
int cmsd; // Number of message dispatch structs in rgmsd
MSD *rgmsd; // Table of message dispatch structures
EDWP edwp; // Type of default window handler needed.
} MSDI, FAR *LPMSDI; // MeSsage Dipatch Information
// This structure maps command IDs to command handling functions.
typedef struct _CMD
{
WORD wCommand;
PFNCMD pfncmd;
} CMD; // CoMmand Dispatch structure
// This structure contains all of the information that a command
// message procedure passes to DispCommand in order to define the
// command dispatching behavior for the window.
typedef struct _CMDI
{
int ccmd; // Number of command dispatch structs in rgcmd
CMD *rgcmd; // Table of command dispatch structures
EDWP edwp; // Type of default window handler needed.
} CMDI, FAR *LPCMDI; // CoMmand Dispatch Information
// Message and command dispatching functions. They look up messages
// and commands in the dispatch tables and call the appropriate handler
// function.
LRESULT DispMessage(LPMSDI, HWND, UINT, WPARAM, LPARAM);
LRESULT DispCommand(LPCMDI, HWND, WPARAM, LPARAM);
// Message dispatch information for the main window
extern MSDI msdiMain;
// Command dispatch information for the main window
extern CMDI cmdiMain;